|ikaruga-a nice color for foam (zip) - ikaruga|
|Ikaruga (GCN) Chapter 4 - 234 Chain (Prototype Mode) - rjpageuk - rjpageuk|
This is a full run through ch4 with no known available chains missed. The best ever arcade run nets 236 chains, but makes use of some restricted homing releases which is impossible in prototype mode. Maybe there is a way to make use of a full homing by changing the second half of 4-2 but currently this is unkown. There are actually a total of 241 chains in ch4, but no one has been able to chain them all in either arcade or prototype mode.
|Ikaruga (GCN) Chapter 3 - 242 Chain (Prototype Mode) - rjpageuk - rjpageuk|
Even though 8m is broken in this video there are still many problems with this run. A single chain is missed at the end of 3-1, a single chain is missed during 3-2 (during the zig-zag). Also, many many chains are missed at the end on the bonus enemies. It is very tricky indeed to keep the momentum up in this section because it is so fast.
Downloads: 1,406 (1 review)
|Ikaruga (GCN) Chapter 1 - 136 chain (Prototype Mode) - rjpageuk - rjpageuk|
This run nets every known available chain. There are two more chains at the end of 1-3 which can be seen, but as of yet no one has figured a way out to chain them. I suspect the bullet eating could be improved 10-20k over this run for a perfect score.
|Ikaruga (GCN) Chapter 5 - 118 chain (arcade mode) - CCC_Shiner - CCC_Shiner|
A fantastic ch5 run from CCC_Shiner here - getting every known chain in the level. Especially look out for the insanely good boss times, particuarly the 65s snakes effort - amazing! This run drops some bullet eating points from 5-1, but apart from that its just about a perfect run!
Downloads: 8,628 (6 reviews)
Episode 4 has the panel talking about underrated video games--games that enjoyed widespread critical acclaim, yet failed to garner the financial success that usually accompanies said acclaim. Why do you think games like these get swept under the rug? Our expanded panel discusses six such games that saw this fate; we talk about our potential reasons why these games fell by the wayside. Feel free to weigh in on the discussion on Downloadable Content's Facebook page...
Keywords: dlc; downloadable content; video games; eternal darkness; okami; beyond good and evil; ico; ikaruga; earthbound
|Rauschlevel #008: Crysis 2, Beyond Good & Evil HD, Loom, Deathsmiles und der Publisher EA - kollisionsabfrage.net|
In unserer achten Folge sprechen wir über:- Crysis 2- Storytelling in Ego-Shootern- teure Gamer-PCs und die Schwachköpfe, die sie gekauft haben- Beyond Good & Evil HD- Loom- Deathsmiles und andere Shoot ´em ups- Mirrors Edge- eine Lanze für EA brechen
Keywords: beyond good & evil hd; chou aniiki; Crysis 2; deathsmiles; Ego-Shooter; gamer-pc; Half-Life; Halo; ikaruga; loom; mirrors edge
|Retrocade Fantasia Presents - The XBOX 360 Shmup Spectacular - The Rev|
Over 2 hours of Blowing shit the fuck UP Some games did not make the special and will be covered at a Future date here is only the Creme De la Creme. Covered in this very special look at 360 Shmups are Raystorm HD Strania Senko No Ronde Prismatic Solid Omega Five Raiden IV Bullet Soul Akai Katana (demo) Trigger heart Excellia Radiant Silvergun Ikaruga Mushisama Futari Muchi Muchi Pork and Pink Sweets Deathsmiles Deathsmiles IIX ESPgaluda II Original Release Date September 30th 2011
Keywords: Raystorm HD; Strania; Senko No Ronde; Prismatic Solid; Omega Five; Raiden IV; Bullet Soul; Akai Katana; (demo) Trigger heart Excellia; Radiant Silvergun; Ikaruga; Mushisama Futari; Muchi Muchi Pork and Pink Sweets; Deathsmiles; Deathsmiles IIX; ESPgaluda II